# Rust-Gpu cheat sheet

Siebencorgie published on
2 min, 333 words

Working with Rust-Gpu sometimes is unfamiliar if you are used to GLSL/HLSL. Below are some fixes/hints for problems I encountered.

Each bug description contains the date the problem was encountered. Problems, as specially bugs and missing features a probably fixed at some point. The workaround/fix might have become invalid in the meantime.

## Errors

2022-10-03: missing panic_handler

Happens if you do not include spirv_std in your shader crate. It provides the handler.

2022-10-03: can't find/use std

Happens if you have miss the #![no_std] attribute in your crate or include a crate that does not include it.

2022-10-03: OpVariable, <id> '19[%some_variable]', is attempting to create memory for an illegal type, OpTypeRuntimeArray

Happens if you use a runtime array (slice) without setting the RuntimeArray Capability on the SpirvBuilder while compiling.

2023-01-15: failed to resolve: use of undeclared crate or module spirv_std

Happens if you are using the Image macro, but don't have a spirv_std crate in scope. To fix, just put use path::to::some::spirv_std somewhere in the file.

## How to x

2022-10-03: Include unbond array of images. Basically layout(set = 1, binding = 0) uniform image2D all_images[]; in GLSL.

Use RuntimeArray<T>, note that T must be sized. Like this:

#[spirv(descriptor_set = 1, binding = 0)] all_images: &RuntimeArray<Image!(2D, type=f32, sampled=false)>


Doesn't work with buffers yet! Update: 2023-01-15: There is now some highly nightly way to include StorageBufferArrays.

2022-10-03: Borrow a part of a slice into a function like this: foo(&my_array[4..10])

This currently does not work. What you can do however is borrow the whole slice and add additional arguments for the range. For instance like this:

fn foo(a: &[u32], start: u32, end: u32){
for i in start..end{
//...
}
}